The distance of 35 AU is located at half way
between Neptune (30 AU) and the beginning of the core of the Kuiper belt
(40 AU), the medium receptivity of Neptune is combined with the
electromagnetism of the Kuiper belt. 35 AU is related with
telecommunications, and therefore, with interaction.
Classical
Kuiper belt objects with the perihelion around 35 AU and the aphelion
around 40 AU or 45 AU are related with telematics (combination of
telecommunications and informatics).
Classical
scattered disc objects have the perihelion around 35 AU, were the
emotional and social processes are reinforced by interaction.
Showing posts with label classical Kuiper belt object. Show all posts
Showing posts with label classical Kuiper belt object. Show all posts
Monday, 10 March 2014
Tuesday, 19 April 2011
High artificial intelligence of classical Kuiper belt objects (cubewanos)
Classical Kuiper belt objects are also called 'cubewanos' (pronunciation of Q-B-1), the name of this category derived from the provisional name of the first classical Kuiper belt object discovered: (15760) 1992 QB1.
According to dynamical systems theory, classical Kuiper belt objects are limit cycle attractors, because they evolve to a periodic state on the long run. The action keeps repeating in each cycle, increasing the number of elements and its complexity (like in the myth of Quaoar), but without modifying the initial scheme, like the repetitive sound "PA-O-PA ... TUN-TUN!!" of the song "Nostromo" (Zerotonine, 2002).
"Nostromo" (Zerotonine, 2002)
The Kuiper belt has a range from 31 AU to 49 AU. Classical Kuiper belt objects (cubewanos) are free from resonance with Neptune; those who have the perihelion around 40 AU and the aphelion around 45 AU are related with computing and artificial intelligence, wich is based in the binary code (1-0; true-false; yes-no;...).
The distance of 40 AU is related to automatic processes, were some action keeps going or starts by an authorized request, while the distance of 45 AU is related to selective processes, were some action stops or a request is denied.
According to dynamical systems theory, classical Kuiper belt objects are limit cycle attractors, because they evolve to a periodic state on the long run. The action keeps repeating in each cycle, increasing the number of elements and its complexity (like in the myth of Quaoar), but without modifying the initial scheme, like the repetitive sound "PA-O-PA ... TUN-TUN!!" of the song "Nostromo" (Zerotonine, 2002).
The Kuiper belt has a range from 31 AU to 49 AU. Classical Kuiper belt objects (cubewanos) are free from resonance with Neptune; those who have the perihelion around 40 AU and the aphelion around 45 AU are related with computing and artificial intelligence, wich is based in the binary code (1-0; true-false; yes-no;...).
"Star Trek" (2009)
The distance of 40 AU is related to automatic processes, were some action keeps going or starts by an authorized request, while the distance of 45 AU is related to selective processes, were some action stops or a request is denied.
Wednesday, 26 March 2008
Social intelligence and 'high artificial intelligence' combination
In a game of chess there is a board with 8x8 and 16x2 pieces, low artificial intelligence is needed to play this game. But when we take in consideration all countries in the real word, with so many people, we need what I call 'high artificial intelligence'. That quality is typical of all the classical Kuiper belt object.When this 'high artificial intelligence' is applied to emotions and human relations, like in the whole "Troya war" events or "the affair of the necklace", we have to look at the scattered disc objects that have the perihelion in the core of the Kuiper belt, where Eris belongs.
There is a good example of Eris SDO's quality in the movie "Sinbad - The Legend of the Seven Seas" (Dream Works, 2003):
SINBAD: "Well, I see you're busy, so listen, we'll just take the Book of Peace and get out of your way."
ERIS: "(Chuckles) What makes you think I have it?"
SINBAD: "Uh, well, you framed for the theft, so they whould execute me."
ERIS: "You?"
SINBAD: "Yeah."
ERIS: "?"
SINBAD: "No. Proteus! You knew he would take my place."
ERIS: "(Chuckles) What a clever little man you are."
SINBAD: "You thought I'd run. Then Proteus would die, and Syracuse would be..."
ERIS: "Left without the next rightful king, and tumble into glorious chaos. You humans are so predictable. Proteus couln't help being ever so noble, and you couldn't help betraying him."
New planets are calling for new words to describe them.
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